RubyPlay launches Firerose studio for operator-branded games
RubyPlay has launched Firerose, a new studio dedicated to creating operator-specific slot experiences. Firerose lets operators embed their brand identity and player insight into game design, offering a route to stand out in crowded lobbies and drive stronger engagement.

Why operators should care
Firerose gives operators a scalable way to combine RubyPlay’s technology and catalogue with their own market knowledge, rather than relying on generic supplier titles. Early adopter Superbet has already rolled out Firerose-powered releases and reported strong engagement, suggesting bespoke content can improve retention and player loyalty.
The studio operates within RubyPlay’s layered ecosystem alongside Koala Games, Mad Hat Games, Ruby Studio and Xslots, sharing infrastructure and distribution while keeping distinct creative focuses. That approach speeds time to market for operator-led projects and reduces integration friction for platforms and aggregators.
Dima Reiderman, Chief Commercial Officer at RubyPlay, said Firerose “represents a deliberate shift in how we think about content creation and partnership,” adding that the studio gives partners “the tools to build that identity directly into the gameplay experience.” Dr. Eyal Loz, CPO, noted that starting each title with the operator’s brand and audience helps create games players immediately associate with the operator.
Overall, Firerose reinforces a trend toward operator-first content, giving brands more control over their game offering and providing operators with a clear way to differentiate in competitive markets.